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Showing posts with label controller. Show all posts
Showing posts with label controller. Show all posts

Saturday, 22 September 2012

(PR) OWC Releases the Mercury AccelsiorM mSATA PCIe Controller

www.macsales.com, a leading zero emissions Mac and PC technology company, today introduced the OWC Mercury AccelsiorM, a Mac and PC-bootable, fully supported PCIe controller card that accepts any standard 50 mm mSATA Solid State Drive. By utilizing the fastest data interface available in a Mac Pro or PC-the PCIe slot-the Mercury AccelsiorM can offer data transfer speeds that exceed 3 Gb/s SSDs?.up to 380 MB/s.

User-Friendly, Yet Robust for Demanding Uses
As easy to install as a memory module, yet robust enough to handle the rigors of professional multimedia production environments, the half-height AccelsiorM card is the clear choice for Mac Pro and PC owners who desire the maximum performance from their 3G data bus-based machines. Waiting for I/O-intensive apps like Photoshop, Final Cut Pro, or Avid Pro Tools to render, capture or process will become a distant memory; business critical applications are given an instant boost; and game level loading, object streaming, and save times can be reduced for more play time and less waiting.

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Tuesday, 18 September 2012

(PR) Renesas Electronics Introduces New, Low Power USB 3.0 Hub Controller


The USB interface standard has been widely adopted worldwide. The recent proliferation of video content and large-capacity recording media has increased demand for interfaces capable of handling higher data transfer rates. In response, new products are coming to market with support for USB 3.0, which delivers speeds 10 times faster than the 480 megabits per second of USB 2.0 speeds. Adoption of USB 3.0 in non-PC products, such as digital consumer electronics, is growing due to factors such as the appearance of solid state drives (SSDs), which allow reading and writing of data at faster speeds than conventional hard disk drives (HDDs), and chipsets with a built-in USB 3.0 host controller.

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Thursday, 2 August 2012

SRK contest produces a 26-button Starcraft II arcade controller, probably won't stop Zerg rushes (video)

SRK contest produces a 26button Starcraft II arcade controller, probably won't stop Zerg rushes video

Almost as a dare, Shoryuken challenged its fans to produce a fighting game-style controller for Starcraft II. Mauricio Romano took them up on that contest and won with a surprisingly polished arcade stick of his own. Its cornerstone is a heavily modified Ultrastik joystick that's turned into an on-controller, two-button mouse. You didn't think a PC gamer would cling to a plain joystick, did you? In the process, the usual 101 keys of a typical keyboard have been pared down to a set of 26 buttons most relevant for Blizzard's real-time strategy epic. Packaged up in a single, polished USB peripheral, the one-off prototype's design is good enough to imagine a Major League Gaming pro taking it out on the road. We'd put that idea on ice for now, though: as Mauricio shows in the video below, the learning curve is steep enough that most players won't be fending off diamond-league marine and zergling blitzes anytime soon.

Continue reading SRK contest produces a 26-button Starcraft II arcade controller, probably won't stop Zerg rushes (video)

SRK contest produces a 26-button Starcraft II arcade controller, probably won't stop Zerg rushes (video) originally appeared on Engadget on Fri, 06 Jul 2012 05:02:00 EDT. Please see our terms for use of feeds.

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Wednesday, 20 June 2012

Xbox SmartGlass: did Microsoft just render the Wii U controller obsolete?

Xbox SmartGlass


One surefire way to make sure your company gets out in front of the E3 buzz? Launch a pre-pre-E3 press conference, of course. Nintendo was already set up to kick off the show on Tuesday, getting the party started according to tradition with an early morning press conference ahead of show floor opening. As it has in the past, the gaming giant was scheduled to be the third of the big three, unveiling its wares a day after Sony and Microsoft had their moments to shine. For 2012, the company made an unorthodox play, opting for a small broadcast event the Sunday afternoon ahead of the show, with Nintendo president Satoru Iwata standing alone in an unassuming wood-paneled room, giving yet another sneak peak into the world of the Wii U.


Popular opinion has positioned E3 2012 as a make-or-break proposition for the company. Nintendo's had an unprecedentedly rough year, with a continually eroding sense of excitement around its aging Wii console and a lukewarm reception greeting the 3DS. And with mobile competition nabbing pretty sizable chunks from the company's casual offerings, Nintendo needs to remind people what the console can bring that handsets can't. In earnest, Iwata offered up a smattering of additional details on the Wii U, with a finalized layout for the system's tablet-esque controller, the introduction of Miiverse social functionality and the promise of a bit of mobile device compatibility.


Continue reading Xbox SmartGlass: did Microsoft just render the Wii U controller obsolete?

Xbox SmartGlass: did Microsoft just render the Wii U controller obsolete? originally appeared on Engadget on Mon, 04 Jun 2012 19:45:00 EDT. Please see our terms for use of feeds.

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